Creating effective focus cues in multi-plane 3D displays

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Creating effective focus cues in multi-plane 3D displays

Focus cues are incorrect in conventional stereoscopic displays. This causes a dissociation of vergence and accommodation, which leads to visual fatigue and perceptual distortions. Multi-plane displays can minimize these problems by creating nearly correct focus cues. But to create the appearance of continuous depth in a multi-plane display, one needs to use depth-weighted blending: i.e., distri...

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Most 3D modelling software have been developed for conventional 2D displays, and as such, lack support for true depth perception. This contributes to making polygonal 3D modelling tasks challenging, particularly when models are complex and consist of a large number of overlapping components (e.g. vertices, edges) and objects (i.e. parts). Research has shown that users of 3D modelling software o...

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Can 3D Shape be Estimated from Focus Cues Alone?

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Depth Cues in VR Head Mounted Displays with Focus Tunable Lenses

With the advent of new VR and AR technologies, it has become increasingly important to implement natural focus cues as the technology reaches more and more people. All 3D VR systems are limited by how well they handle the vergenceaccommodation conflict. This project aimed to solve the vergenceaccommodation conflict by using defocus blur and focus cues to simulate the perception of depth. The no...

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ژورنال

عنوان ژورنال: Optics Express

سال: 2011

ISSN: 1094-4087

DOI: 10.1364/oe.19.020940